<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>#SubViewport on Godot资源库</title><link>https://merxon22.github.io/GodotArchive/zh/tags/%23subviewport/</link><description>Recent content in #SubViewport on Godot资源库</description><generator>Hugo -- 0.128.0</generator><language>zh</language><atom:link href="https://merxon22.github.io/GodotArchive/zh/tags/%23subviewport/index.xml" rel="self" type="application/rss+xml"/><item><title>3D模型怎样变成像素立绘？</title><link>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</guid><description>使用SubViewport和着色器，将3D模型渲染成2D像素动画</description></item></channel></rss>