<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>#Resource on Godot资源库</title><link>https://merxon22.github.io/GodotArchive/zh/tags/%23resource/</link><description>Recent content in #Resource on Godot资源库</description><generator>Hugo -- 0.128.0</generator><language>zh</language><atom:link href="https://merxon22.github.io/GodotArchive/zh/tags/%23resource/index.xml" rel="self" type="application/rss+xml"/><item><title>保存任何场景！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/resource_save_load/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/resource_save_load/</guid><description>自定义Resource类数据结构，保存并读取场景中的任何数据和节点</description></item><item><title>搭建你的第一个对话系统</title><link>https://merxon22.github.io/GodotArchive/zh/posts/dialogue_system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/dialogue_system/</guid><description>使用Resource和Tween类，在Godot引擎中创建对话资源并播放对话动画</description></item></channel></rss>