<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>#2D on Godot资源库</title><link>https://merxon22.github.io/GodotArchive/zh/tags/%232d/</link><description>Recent content in #2D on Godot资源库</description><generator>Hugo -- 0.128.0</generator><language>zh</language><atom:link href="https://merxon22.github.io/GodotArchive/zh/tags/%232d/index.xml" rel="self" type="application/rss+xml"/><item><title>2D游戏中的小地图</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_minimap/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_minimap/</guid><description>使用SubViewport和图层剔除设置，在2D游戏中做出一个俯视视角的小地图</description></item><item><title>3D模型怎样变成像素立绘？</title><link>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</guid><description>使用SubViewport和着色器，将3D模型渲染成2D像素动画</description></item><item><title>Bling Bling，2D发光描边！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</guid><description>使用着色器UV和HDR效果，制作一个发光的2D描边</description></item><item><title>保存任何场景！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/resource_save_load/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/resource_save_load/</guid><description>自定义Resource类数据结构，保存并读取场景中的任何数据和节点</description></item><item><title>搭建你的第一个对话系统</title><link>https://merxon22.github.io/GodotArchive/zh/posts/dialogue_system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/dialogue_system/</guid><description>使用Resource和Tween类，在Godot引擎中创建对话资源并播放对话动画</description></item><item><title>放大/缩小镜着色器</title><link>https://merxon22.github.io/GodotArchive/zh/posts/magnifier/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/magnifier/</guid><description>使用着色器制作一个跟随鼠标移动的放大/缩小镜</description></item><item><title>风格化的抖动溶解半透明效果</title><link>https://merxon22.github.io/GodotArchive/zh/posts/dither_transparency/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/dither_transparency/</guid><description>使用抖动(Dither)纹理在Godot里实现不一样的半透明效果</description></item><item><title>搞明白2D光照知识</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_lighting/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_lighting/</guid><description>使用Canvas Moduate、点光源、法线贴图和光源阴影来给一个2D场景加上光影</description></item><item><title>可以隐藏NPC的2D战争迷雾</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_fog_of_war/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_fog_of_war/</guid><description>使用ImageTexture类和着色器，实现2D战争迷雾效果</description></item><item><title>在2D Tilemap中做一个寻路系统</title><link>https://merxon22.github.io/GodotArchive/zh/posts/navigation_tilemap/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/navigation_tilemap/</guid><description>在Tilemap系统中，使用Godot强大的的AstarGrid2D算法来寻路</description></item><item><title>暂停功能和暂停UI</title><link>https://merxon22.github.io/GodotArchive/zh/posts/pause_menu/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/pause_menu/</guid><description>使用UI组件和UI主题搭建一个能够暂停并退出游戏的UI面板</description></item><item><title>最简单的存档系统</title><link>https://merxon22.github.io/GodotArchive/zh/posts/simple_save_load/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/simple_save_load/</guid><description>使用Config File功能，保存/读取玩家数据，并用密钥加密</description></item><item><title>做出你的第一个Godot 2D游戏！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/beginner_2d/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/beginner_2d/</guid><description>从零开始，在两小时内做出你的第一个2D游戏，并将其分享到网络平台</description></item></channel></rss>