<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>#着色器 on Godot资源库</title><link>https://merxon22.github.io/GodotArchive/zh/tags/%23%E7%9D%80%E8%89%B2%E5%99%A8/</link><description>Recent content in #着色器 on Godot资源库</description><generator>Hugo -- 0.128.0</generator><language>zh</language><atom:link href="https://merxon22.github.io/GodotArchive/zh/tags/%23%E7%9D%80%E8%89%B2%E5%99%A8/index.xml" rel="self" type="application/rss+xml"/><item><title>3D模型怎样变成像素立绘？</title><link>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/3d_pixelize/</guid><description>使用SubViewport和着色器，将3D模型渲染成2D像素动画</description></item><item><title>Bling Bling，2D发光描边！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</guid><description>使用着色器UV和HDR效果，制作一个发光的2D描边</description></item><item><title>不用编程的Visual Shader</title><link>https://merxon22.github.io/GodotArchive/zh/posts/visual_shader/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/visual_shader/</guid><description>使用Godot的可视化着色器就不用编程啦</description></item><item><title>点亮一个3D模型</title><link>https://merxon22.github.io/GodotArchive/zh/posts/3d_glow_outline/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/3d_glow_outline/</guid><description>使用Fresnel、深度纹理和HDR效果，让3D模型发起光来</description></item><item><title>放大/缩小镜着色器</title><link>https://merxon22.github.io/GodotArchive/zh/posts/magnifier/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/magnifier/</guid><description>使用着色器制作一个跟随鼠标移动的放大/缩小镜</description></item><item><title>风格化的抖动溶解半透明效果</title><link>https://merxon22.github.io/GodotArchive/zh/posts/dither_transparency/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/dither_transparency/</guid><description>使用抖动(Dither)纹理在Godot里实现不一样的半透明效果</description></item><item><title>卡通风格的水面效果！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/toon_water/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/toon_water/</guid><description>用着色器做一个有着泡沫和波纹的卡通水面</description></item><item><title>可以隐藏NPC的2D战争迷雾</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_fog_of_war/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_fog_of_war/</guid><description>使用ImageTexture类和着色器，实现2D战争迷雾效果</description></item></channel></rss>