<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>#描边 on Godot资源库</title><link>https://merxon22.github.io/GodotArchive/zh/tags/%23%E6%8F%8F%E8%BE%B9/</link><description>Recent content in #描边 on Godot资源库</description><generator>Hugo -- 0.128.0</generator><language>zh</language><atom:link href="https://merxon22.github.io/GodotArchive/zh/tags/%23%E6%8F%8F%E8%BE%B9/index.xml" rel="self" type="application/rss+xml"/><item><title>Bling Bling，2D发光描边！</title><link>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/2d_glow_outline/</guid><description>使用着色器UV和HDR效果，制作一个发光的2D描边</description></item><item><title>点亮一个3D模型</title><link>https://merxon22.github.io/GodotArchive/zh/posts/3d_glow_outline/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://merxon22.github.io/GodotArchive/zh/posts/3d_glow_outline/</guid><description>使用Fresnel、深度纹理和HDR效果，让3D模型发起光来</description></item></channel></rss>